Character

  • Entirely Procedural Dragon Armor

    Entirely procedural armor using skin weights, find shortest path, copy to joint, density and remesh points

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  • Swing A Long Sword From Shoulder Hold – Houdini Rig

    Houdini Animation using KineFX IK Rig, Vellum Cloth and Hair Groom

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  • Procedural Jump Suit

    Made In Houdini Entirely Procedural Topology, Started of with turning the body into a VDB volume then ,Extruding , Scattering…

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  • Dragon Indoors

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  • Houdini Modeling Guide

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  • Meta Self Avatar Using Unreal 5 and Houdini

    added hair pants and shoes 

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  • Pumpking Walking loop

    -Animation Transfer using Houdini KineFX -Fully Procedural Environment HDA

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  • Flying Dragon KineFX Animation – Unreal Engine Render 003

    Houdini HDA Enviroment using Megascan, and Flying Dragon Animation using KineFX to fly in a circle and retarget skeleton. Rendered…

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  • Ernesto Digital Self Metahuman

    New music track and first turntable of Ernesto Digital Self Metahuman This is a WIP of a Facescan tranfered a…

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  • WIP of Custom Metahuman Digital Self In Envoromen Made With Houdini & UE5

    WIP of My Digital self With face scan Transfered to custom  houdini metahuman rig. Rendered with Unreal Engine 5, all…

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