Entirely procedural armor using skin weights, find shortest path, copy to joint, density and remesh points
Houdini Animation using KineFX IK Rig, Vellum Cloth and Hair Groom
Made In Houdini Entirely Procedural Topology, Started of with turning the body into a VDB volume then ,Extruding , Scattering…
added hair pants and shoes
-Animation Transfer using Houdini KineFX -Fully Procedural Environment HDA
Houdini HDA Enviroment using Megascan, and Flying Dragon Animation using KineFX to fly in a circle and retarget skeleton. Rendered…
New music track and first turntable of Ernesto Digital Self Metahuman This is a WIP of a Facescan tranfered a…
WIP of My Digital self With face scan Transfered to custom houdini metahuman rig. Rendered with Unreal Engine 5, all…