Original Track “Crystal Portal”
– 3d Modeling FXs made in Houdini
– Rendered In Unreal
– Used the UVLayout node In Houdini to prevent overlapping of the deformer grid meshes of each frame,
– Blend shaped & ray casted them to the wall from UV 2d to 3D shape
– Created Convex Hull to Boolean the wall and fit the frames into the wall surface
-Wall Paintings Done With Stable Diffusion