Using Unreal 4.25 and Houdini 18. Realtime Render at 4k Latest render of my Unreal Cinematic Reel. Currently learning more about UE4 Niagara Visual Effects. Here is the breakdown of what I’ve Implemented so far. -Basic Niagara particles -Tested latest SideFXLabs Tools -Imported Houdini height field terrain with LOD chunks -Imported alembic cache to sequencer -Animation of shots using sequencer -Alimbic attributes to material -Triplaner shaders with no UVs -Caustics using Light Effect Material -Volumetric clouds -lighting of sky, atmosphere, glow -Post processing volume fog -Water shaders -Imported Houdini Flip Fluid sim -Houdini LSystem for procedural trees -Houdini digital assets scatter generator -Render movie at 4K 24fps